I think the Spokesman Review article says it best:
After several months of negotiation, Spokane-based Cyan Worlds regained the rights to its complex immersive game, Myst Online.
Company President Rand Miller said Monday the deal was arranged with GameTap, the Turner Entertainment subsidiary which published Myst Online for about a year. The company shut down Myst Online in April 2008, saying the closure was due to business reasons.
Ardent fans of Myst and Myst Online have been vocal about having a hand in resurrecting the game and adding more content to the project. Up to now, Cyan Worlds has resisted approving that option, pending the regaining of the publishing rights from GameTap.
Miller said the new plan is for the game’s fans to have that freedom to create new environments and new content.
He added it’s uncertain if the revival will lead to a longterm commitment by Cyan to continue developing the game. The regaining of the rights is a step in that direction, but Miller said it’s unclear where the experiment in shared, user-created content will lead.
Cyan Worlds itself has downsized its game-development staff to less than 10.
The delay in regaining the rights to Myst Online was due to both Cyan and GameTap working through a gradual understanding of how the game’s development might proceed.
Miller said Cyan did not pay anything to regain the publishing rights. But at some point, if a commercially successful revival comes about, the two companies have an agreement on how each will be compensated, he added.
“They realize that unless something happened (to revive Myst Online), it wasn’t going to live. And if it didn’t live, no one would ever get anything out of it.”
Cyan Worlds made its first breakthrough game, Myst, in 1994. Later versions elaborated upon the notion of a lost D’ni civilization and its “ages” or areas where participants are allowed to explore.
The online version of Myst was an ambitious 3-D world with rich and constantly changing circumstances and interaction with other game-players.
Miller said the new, revived version will charge participants a minimal fee of perhaps $25 per six months.
“That’s not being done to make money,” he said. Rather the charge will be to cover the costs of adding servers at Cyan Worlds to handle the game play, said Miller.
Essentially, Cyan (who has now downsized to only 10 people on game development, but still has others in the QA department) got the publishing rights for URU back; they got it for free on the written understanding of how each side gets compensated if it eventually becomes a financial success.
The biggest new, though, is that the intent is less for Cyan to develop for it, than for the fans to create the content. A small fee will be charged every 6 months, mostly to support the servers. Fans will be able (in some undisclosed manner) to create and add content. This is exactly what I’ve been wanting… Cyan supported development. Hopefully, they will be willing to release some of their 3DSmax plugins which would mean I could start working on my own age(s). Ad much as I applaud the Myst community for the work on tools for offline Uru using Blender, I just can’t get into Blender after becoming used to the way tools like Max and Maya work, and it is much easier to transfer between Max and Maya than Maya to Blender. I think I know what my next project will be now… time to start solidifying the concept.
Not that I’m not going to do the Sailor Moon bit, but I will probably work on them concurrently in some fashion; making an age is a bit more of a long-term thing, eh?
-K